Stilts
Stilts is a templating engine designed for the rust programming language that makes use of rust's compile time to keep templates safe and correct.
About This "Book"
This is a manual for using the Stilts templating engine in code. It will cover all the details necessary for a programmer to use and even abuse the engine to accomplish their goals. This documentation will not cover certain aspects of related materials when it would detract from the explanation of a Stilts concept. It will however link to reading on said related materials whenever possible. Ideally this document can be understood by anybody even people who fall outside the target audience.
Target Audience
- A Rust programmer.
- If not you'll want to have rust book as a reference.
- Needs a Template Engine usually to write HTML for a website, but Stilts works in other use cases as well.
Use Cases
Stilts is primarily designed for templating HTML in web projects and has default settings configured to cater to that use case. However, it certainly can be used and modified to serve any kind of templating purpose. As with any tool or library the design decisions made in Stilts require making certain tradeoffs.
Stilts is designed for use in systems where templates are tightly coupled with code. The most common case is web design, but there are other cases where this tight coupling can be useful. For instance a project which generates some generic code based on a few parameters. If the code generated follows a specific rigid structure and is tweaked by some inputs, then Stilts can work well for that.
Benefits
- Compile time guarantees
- Stilts generates rust code based off of the templates you write which is then run through the rust compiler meaning you maintain all the guarantees provided by the rust compiler.
- Pure rust inside templates
- Stilts is focused on making development in rust as simple and flexible as possible. Therefore, you are able to write arbitrary rust code anywhere inside your templates.
- Performant render times
- This, while not a primary focus of the Stilts engine, is a nice benefit you get when most of the work is done at compile time see performance.
Drawbacks
- No creation of templates on the fly at runtime
- This can be a big downside for many potential use cases. Many tools need to apply template rules to arbitrary text that is recieved at runtime, which Stilts simply cannot do due to its very nature.
- Longer iteration times
- Iterating on your design is important especially when working with UI/UX, so impairing iteration times can be a big problem for some people. Stilts impairs iteration times by forcing your entire application to recompile when minor template changes need to be made. It is however possible to reduce iterating friction.
- No Cross Language support
- Stilts is as rust first and only system. Similar projects could be made for other languages, but they would not follow the syntax or rules that rust enforces. As such if you are looking for a templating engine that can be used across multiple programming languages Stilts cannot fill that role. Look at something like Jinja2 which has implementations in many languages with consistent syntax.
Stilts cannot perform runtime template creation / parsing, if you need that you should look for some other engines here. Some notable runtime engines would include Tera, Handlebars, Liquid, and Minijinja.
Important Mentions
The Stilts templating engine takes major inspiration from Askama. Askama is a more mature library with more history and support backing it, which Stilts does not have. However, Stilts provides features that I believe are worth the change.
It took a lot of research on procedural macros to figure out how to get this to work so big thanks to these resources.